Developer:
Yager Development, Darkside Game Studios
Platform:
PC, XBox360,
Playstation 3
Released:
June 26th, 2012
Spec
Ops was kind of a sleeper hit for me, I had no idea a new one was
released until I saw it at my local gameshop. On a whim, I decided to
pick it up. Turns out, the game is more interesting and entertaining
than half the other nonsense flooding the market right now. Spec Ops:
The Line is all about telling a story, and it tells it well.
The
story begins in the middle of a firefight between you and your crew
in a Black Hawk engaging other helicopters in a firefight over Dubai,
during the middle of it, a giant sandstorm approaches ends up
crashing the chopper, and bringing about our flashback to start the
game proper.
Delta
Operatives Walker, Adams and Lugo are sent in to Dubai to find a
missing american unit under the command of Kernal Konrad who was sent
to Dubai for evacuation of the city due to a giant sandstorm that
buried the city. What they find however, is a mysterious message left
by Konrad and the Unit gone rogue.
Throughout
the game, you realize that things are much worse than they originally
expected and Dubai and the people in it are a bit more disturbed than
was originally reported. At certain points in the game, you are given
options that have no bearing on the ending of the story, but instead,
affect the gameplay and make you and the characters rethink why they
are there and what they are really trying to do in the city.
This is
the most interesting thing about the story though, how it affects the
characters and situations they are placed in. During the course of
the game, these choices directly impact the characters and their
emotions, and its reflected during gameplay. At the beginning, the
team goes in as a typical commando unit, enemies drop to Smooth,
controlled "Tango Down!" and reloading is a typical
"Reloading!" shout. But as the game progresses and they
experience the reality of the situation, and the effects of there
choices, those original shouts become Desperate with "Take that
Fucker down!" and "God damn piece of shit work!"
Gameplay
is typical TPS gunfare, you can crouch and roll behind cover, throw
grenades, switch between main and secondary weapons etc. And while
its certainly nothing new, its fluid and works well. Walker controls
smoothly, and camera controls are tight. Having squadmates opens up
interesting ways of approaching situations. Lugo is a sniper, and you
can mark faraway targets for him to take down, and Adams can toss
flash bangs on big groups converging close to your unit.
Another
way to approach situations is to use the environment, Dubai, being
ravaged by sandstorms, can lead to some interesting ways to approach
combat. If an enemy is behind an outside window, shooting it can dump
sand on their head, stunning and disorienting them. Enemies above on
a glass catwalk? Shoot out the glass and send them plummeting down.
There are even certain areas where you can destroy whole walls and
complete wipe out a unit, burying them in sand.
Unfortunately,
using the environment is really only expiremented with when it's
blatantly obvious. Which may not be a bad thing per se. But when
certain enemies essentially line up behind a cracking window or on
top of glass, theres no subtlety to it, and it doesnt really feel
like you genuinely figured it out. Adams and Lugo, while the
characters themselves are great, and do contribute to firefights,
arent really necessary for the actions they could perform. Its great
that you can designate them specific actions, but I found I could
easily do it faster myself, and rarely had to rely on them.
Dont
let those minor issues take you away from the game though, Spec Ops:
The Line, as I said before, is focused on telling a story, and thats
the real driving factor behind the game. Spec Ops isnt about run and
gun gameplay or getting to the end of the game. Its about the actions
you take and the effects it has on the characters and yourself. A War
game that shows you that war isnt heroic or interesting, its brutal
and horrifying.
Presentation:
5/5
Sound:
5/5
Gameplay:
4/5
Graphics:
4/5
Replay
Value: 3/5
Overall:
21/25
Pros:
-Amazing
Story
-Great
Atmosphere
-Likeable
Characters
-Fluid
Combat
Cons:
-Combat
is repetitive
-Combat
doesnt experiment with its assets.
Note:
This review is based solely on the Single Player campaign. I never
once set foot into the mulitplayer, which I have heard to be fairly
entertaining.
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