Sorry about the lack of updates in June, was busy with work and family oriented events. Plan on getting the ball rolling a bit more and pop an update out every week or so from now on. Game releases may be in a bit of a slump for the next little while, and some that may look interesting to others I may have no interest in. So If I cant find something new to talk about I may do a review or... something, on older games, hardware, etc. Maybe even talk about something completely unrelated.
Who knows!?
Tuesday, 17 July 2012
Spec Ops: The Line Review
By:
Shalin
Wiese
Developer:
Yager Development, Darkside Game Studios
Platform:
PC, XBox360,
Playstation 3
Released:
June 26th, 2012
Spec
Ops was kind of a sleeper hit for me, I had no idea a new one was
released until I saw it at my local gameshop. On a whim, I decided to
pick it up. Turns out, the game is more interesting and entertaining
than half the other nonsense flooding the market right now. Spec Ops:
The Line is all about telling a story, and it tells it well.
The
story begins in the middle of a firefight between you and your crew
in a Black Hawk engaging other helicopters in a firefight over Dubai,
during the middle of it, a giant sandstorm approaches ends up
crashing the chopper, and bringing about our flashback to start the
game proper.
Delta
Operatives Walker, Adams and Lugo are sent in to Dubai to find a
missing american unit under the command of Kernal Konrad who was sent
to Dubai for evacuation of the city due to a giant sandstorm that
buried the city. What they find however, is a mysterious message left
by Konrad and the Unit gone rogue.
Throughout
the game, you realize that things are much worse than they originally
expected and Dubai and the people in it are a bit more disturbed than
was originally reported. At certain points in the game, you are given
options that have no bearing on the ending of the story, but instead,
affect the gameplay and make you and the characters rethink why they
are there and what they are really trying to do in the city.
This is
the most interesting thing about the story though, how it affects the
characters and situations they are placed in. During the course of
the game, these choices directly impact the characters and their
emotions, and its reflected during gameplay. At the beginning, the
team goes in as a typical commando unit, enemies drop to Smooth,
controlled "Tango Down!" and reloading is a typical
"Reloading!" shout. But as the game progresses and they
experience the reality of the situation, and the effects of there
choices, those original shouts become Desperate with "Take that
Fucker down!" and "God damn piece of shit work!"
Gameplay
is typical TPS gunfare, you can crouch and roll behind cover, throw
grenades, switch between main and secondary weapons etc. And while
its certainly nothing new, its fluid and works well. Walker controls
smoothly, and camera controls are tight. Having squadmates opens up
interesting ways of approaching situations. Lugo is a sniper, and you
can mark faraway targets for him to take down, and Adams can toss
flash bangs on big groups converging close to your unit.
Another
way to approach situations is to use the environment, Dubai, being
ravaged by sandstorms, can lead to some interesting ways to approach
combat. If an enemy is behind an outside window, shooting it can dump
sand on their head, stunning and disorienting them. Enemies above on
a glass catwalk? Shoot out the glass and send them plummeting down.
There are even certain areas where you can destroy whole walls and
complete wipe out a unit, burying them in sand.
Unfortunately,
using the environment is really only expiremented with when it's
blatantly obvious. Which may not be a bad thing per se. But when
certain enemies essentially line up behind a cracking window or on
top of glass, theres no subtlety to it, and it doesnt really feel
like you genuinely figured it out. Adams and Lugo, while the
characters themselves are great, and do contribute to firefights,
arent really necessary for the actions they could perform. Its great
that you can designate them specific actions, but I found I could
easily do it faster myself, and rarely had to rely on them.
Dont
let those minor issues take you away from the game though, Spec Ops:
The Line, as I said before, is focused on telling a story, and thats
the real driving factor behind the game. Spec Ops isnt about run and
gun gameplay or getting to the end of the game. Its about the actions
you take and the effects it has on the characters and yourself. A War
game that shows you that war isnt heroic or interesting, its brutal
and horrifying.
Presentation:
5/5
Sound:
5/5
Gameplay:
4/5
Graphics:
4/5
Replay
Value: 3/5
Overall:
21/25
Pros:
-Amazing
Story
-Great
Atmosphere
-Likeable
Characters
-Fluid
Combat
Cons:
-Combat
is repetitive
-Combat
doesnt experiment with its assets.
Note:
This review is based solely on the Single Player campaign. I never
once set foot into the mulitplayer, which I have heard to be fairly
entertaining.
Lollipop Chainsaw Review
By: Shalin Wiese
Genre: Action
Developer: Grasshopper Manufacture
Platform: Playstation 3 (also available
for Xbox 360)
Released: June 12th 2012
Ever wanted to wield a multifunctional
chainsaw, in a quest to kill zombies being brought from the “Rotten
World” by an Evil Goth who was bullied in high school? Welcome to
Lollipop Chainsaw. A twisted and entertaining game from Grasshopper
Manufacture and Suda51 (Killer 7, No More Heroes, Shadows of the
Damned) A game that prides itself on its over the top action and
crudeness. And, while not without its faults, provides an
entertaining experience throughout.
Juliet Starling, high school student,
cheerleader, zombie hunter. The game starts on her 18th
birthday (that’s a relief) and a brief explanation that she plans
to enjoy the day with her boyfriend and family. Only, on the way to
school, things don’t go as expected. Zombies now fill the streets
and are in the way of her meeting place with Nick Carlyle, the
previously noted boyfriend. So of course, there’s only one way
through, slicing and dicing with her zombie hunting chainsaw.
This is where the game starts, and
where the tutorial kicks in, Juliet has several basic moves that are
upgraded as the game progresses. Her basic pom pom attack is
essentially a stun move, it CAN kill zombies, but it takes a long
time. However, after a few hits, they become stunned, and a stunned
zombie can be instantly killed by the Chainsaw. This opens up into a
combo system combining both Pompom attacks and quickly followed by
Chainsaw finales. This however, will turn out to be a problem for
button mashers. The best approach to take with combat is to time each
hit as it happens, and press when the first attack has ended.
Pressing to quickly will have her continue unintentional chains, and
will more often than not, leave her open to attacks from surrounding
enemies.
Unfortunately after our
tutorial/opening level is over, Nick ends up taking a bite for Juliet
and begins to become infected. So, in order for Juliet to still be
with Nick, she does the only sane thing a person would do, Chop off
his head. Upon waking she simply explains to him that its because of
magic. She is able to do this, and off they go again to kill more
zombies. Nick himself is obviously terrified,shocked, awed at this,
but eventually comes to terms with it as the story progresses. He is
also one of the most entertaining characters in the game, every event
or battle in the game has him spouting witty one liners or commenting
on his predicament in a way that only a man tied to his girlfriends
belt as a head would be able to see it. Not only that, but Nick can
be used in a variety of ways throughout the game, to collect money,
attack enemies, or shoot him out of your Chainsaw cannon (yes you
read that right) to quickly stun enemies for easy kills.
You've probably guess by now that, as a
story, Lollipop Chainsaw enjoys being ridiculous, Swan, our evil goth
bad guy has summoned these zombies using a ritual, and has also
created 5 zombie overlords who will reign over the areas of the game.
And, each overlord has there own music to accompany them, from punk
rock to heavy metal, each zombie adds a unique flavour to each area
of the game. And the soundtrack reflects that in full. And the 5
areas of the game are just as interesting, ranging from the
highschool, to a stadium, and ending up at farms and arcades. Each
level has a very unique experience, and always brings a new twist and
element of gameplay to the floor.
Of course, the game is not without its
faults and issues, as stated earlier, the combat is clunky, and until
you learn some new skills and abilities later on, you'll be using the
same combos for a majority of the game. Another “problem” that
may not go over well with alot of people is the profanity in the
game, alot of the characters and enemies swear, alot, and more still
like to point out how much they love seeing Juliets... *ahem* Assets.
While it doesnt take away from the gameplay at all, it gets a little
tedious having enemies call Juliet a whore every other encounter.
Overall, the game itself is a very
enjoyable experience, the story is hilarious and entertaining and the
cast is interesting and fleshed out. Combat, while certainly not the
best out there, is fun and visceral and can become much more
interesting later on after learning the basics and purchasing new
skills. If you like Suda's earlier works, this is definitely a game
worth checking out, and if you're starting with this as your first,
maybe try giving No More Heroes or Shadows of the Damned a whirl as
well. While not for everyone, Lollipop Chainsaw can be a great
experience, and I'd recommends giving it a playthrough at least once.
Presentation 4/5
+Interesting story and characters
+Creative level design and scenarios
-Crude humor may not be for all
Sound 4/5
+Excellent Soundtrack
+Great Voiceactors
-Repetitive zombie shouts
Gameplay 3.5/5
+PomPom/Chainsaw combos are rewarding
+Nick abilities are great
-Combat can be slow and clunky
-Can be repetitive until later on when
new moves become available
Graphics 3.5/5
+Detailed and vivid
-Lack of variety with zombie characters
-Can sometimes stutter during certain
action scenes
Replay Value 3.5/5
+Tons of collectables/costumes
+Has a ranked mode for competing with
top scores
-Game is on the short side averaging
betwen 5-7 hours.
Overall Score 74/100
Subscribe to:
Posts (Atom)